Minions of Mirth - Miscellaneous Notes

Table of Contents

Abbreviations

Ascendents

Beasts
CK
Druid
Brutality
FI
Barbarian
Death
ET
Necromancer
Deception
EW
Thief
Elements
JJ
Tempest
Forests
AF
Ranger
Hate
SR
Doom Knight
Knowledge
BF
Wizard
Mirth
TH
Bard
Murder
EW
Assassin
Purity
MZ
Cleric
Revelations
ET
Revealer
Tactics
DM
Warrior
Totems
CK
Shaman
Tranquility
CT
Monk
Vigilance
TS
Paladin

Ascendents By Zone

Bane Weapons

Description Percentage
Bane
Percentage
Damage
Butchering 5 5
Slaughtering 8 10
Slaying 11 16
Annihilation 16 25

Currency

Disenchant Formula

[X = Item Level Needed]

Experience

Experience is gained by completing quests and killing mobs.

There are a few advancements you can take increase your XP.

AdvancementLevelPointsXP Gain
Savvy101210%
Expertise2510020%
Mastery5025030%
Supremacy7550040%

Six of the zones have XP Modifiers

ZoneModifier
Desert of Mohrum5%
Eastern Wasteland7%
Hazeroth Keep6%
Mount Zharim6%
Trinst Sewers10%
Wailing Catacombs10%

Experimenting with a warrior, monk and cleric appear to indicate:

That is, it takes 100 XP for a cleric to advance to level 2, 90 XP for a warrior and about 121 for a monk. Because of the graphical method of tracking XP, these numbers may be a little off.

Modifiers do not appear to work if the MOB has a lower level.

Drakkens need 110% XP to level and trolls get 105% XP.

Important Files

game.txt and chat.txt are truncated and renamed when they hit 1,000,000 bytes.

In OS X you need to find the app and select "Show Package Contents" to get to the directory using "Finder."

In Windows open a "Run dialog window" and type "%LOCALAPPDATA%\MinionsOfMirthUW", and hit <Enter>.

Journal Location

In the unlikely event that you wish to back up your settings or journal the information is located in "settings.db".

On OS X: open "/Applications/Minions Of Mirth Undead Wars/MinionsOfMirth.app/Contents/minions.of.mirth/data/"
On Windows 7: %LocalAppData%\MinionsOfMirthUW\minions.of.mirth\data

Level 40 Archtype Quest

Collect the appropriate spleen and deliver it to Dhaurva Dey at the dock in Haunted Hollow.

ArchtypeSkillSpleenClasses
Dispersion Mage Lizan Waterwalker Necromancer, Revealer, Wizard
Endurance Combatant Warling Captain Barbarian, Doom Knight, Monk, Paladin, Ranger, Warrior
Sanctify Priest Dracogriff Cleric, Druid, Shaman, Tempest
Waylay Rogue Bisotaurian Lord Assassin, Bard, Thief

Modifiers

These are some common modifiers used throughout Minions of Mirth.

ModifierPrimarySecondaryTertiaryMelee Haste
Diminutive-3-1
Tiny-2
Small-1
Large+1
Huge+2
Gargantuan+3+1
Talented+3+2
Spooky+1
Ghostly+2+1
Spectral+3+2+1
Phantasmal+5+3+2
Colossal+5+4+3
Sickly-1-1-1-0.1
Stalwart+10.1
Formidable+2+10.2
Fearsome+5+4+30.6
Lengendary+10+9+82.0

Odds According to MoM

Races

Certain races have different advantages or disadvantages:

Some races regenerate more quickly than others or have modified resistances.

Regeneration Resistance
Race Health Mana Stamina Cold Disease Fire
Demon +25
Drakken 110% -25
Dwarf 102.5% 200%
Elf 125%
Halfling 105%
Ogre +10
Orc 200%
Troll 105% 200%

Repair Formula

Undead Wars

Hints on finding the six undead chieftains.

Top of Page


Saturday, 13 April 2024   Michael J. Chappell   Contact me at: mcsuper5@freeshell.org Made with Emacs